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Work

Michael Reichmann

Wellenfront (ongoing)
 

Wellenfront is my artistic and musical practice, spanning electronic music, audiovisual work, interactive systems and collaborative performance.

Much of the work grows out of real-time experimentation with sound, graphics and computation. Max/MSP and Jitter are recurring tools and environments within the practice, alongside Ableton Live, physical computing and other custom systems.

The work ranges from music and short audiovisual pieces to live visuals, interactive installations and performances developed with dancers, musicians and other artists.

Current work and experiments are regularly shared on Instagram. Music releases are available through Bandcamp and
streaming platforms
.

Wellenfront Max Lab (ongoing)

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Wellenfront Max Lab is the educational, technical and exploratory branch of my practice.

It focuses on advanced Max/MSP, Jitter, gen~, shaders, real-time graphics, audiovisual systems and Max for Live. The tutorials are aimed primarily at artists, musicians and creative coders who already know the basics and want to explore more advanced techniques and workflows.

The project grew out of my own experimental practice: many tutorials begin as small technical studies, visual systems or patches built simply to explore an idea. Wellenfront Max Lab turns these experiments into tutorials, patches and reusable resources rather than letting them disappear on my hard drive.

Tutorials are published on YouTube, with patches and accompanying resources available through Patreon. The archive is intended as an open resource; paid membership is optional and supports the continued development of the project.

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Messages from the Body (2026)

 

15-minute multimedia dance performance. A dancer interacts with a steel sculpture equipped with audio-reactive lighting, while live visuals respond to her movement.

Concept/choreography by Silvia Cassetta.
Music by Christina Ottoson.
Audio-reactive lighting programming by Michael Reichmann.
Live visuals by Dorothée Sachsenhofer.
Interaction design by Vincent van Rheden.

Lighting system using Max/MSP and Max for Live. Live visuals and movement tracking using TouchDesigner.

Schmiede Hallein, September 2026.

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Being One (2026)

 

Interactive audiovisual performance. Audience members draw individual animation frames through a web interface, which become part of the live projection accompanying the singer.

Concept/lyrics/vocals by Bingyi Han.
Music and audio-reactive programming by Michael Reichmann.
Live visuals and animation infrastructure by Krithik Ranjan.
Interaction design by Vincent van Rheden.

Live sound by Christina Ottoson.

Music and live animation control using Ableton Live, Max for Live and OSC. Visual system using Python and Animatron.

Schmiede Hallein, September 2026.

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Doodle Ball (2026)

 

Physics-based puzzle game in which players draw lines with different properties to guide a ball through hand-drawn levels.

Nikolaus Barnás: programming and game design.
Youssef Zaki Khalil: programming and game design.
Lea Nagelschmied: art and design.
Michael Reichmann: programming, game design, sound and music.

Developed with Unity.

Demo available on Steam.

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Piano Meditations, Pt. 3 EP (2026)
 
5 track EP available on all platforms.

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Spotify

Apple Music

Bandcamp

Soundcloud​

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Genre Jump (2026)
 

One of six interdisciplinary teams selected for the ARD Game Jam – Classical Edition. Players move through different musical genres while collecting notes and avoiding rests.

Nikolaus Barnás: programming and game design.
Youssef Zaki Khalil: programming and game design.
Lea Nagelschmied: art and design.
Michael Reichmann: programming, game design, sound and music.

Developed with Unity.


ARD Game Jam – Classical Edition, February 2026.
Game available on itch.io.

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Resonant Bodies (2025)
 
Multimedia dance performance.
 

Music/choreography by Christina Ottoson.

Sound design/sound programming by Michael Reichmann.

Live visuals by Dorothée Sachsenhofer.

Interaction design by Vincent van Rheden and Abi Schulz.

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Real-time movement sonification and visualization using IMU-Sensors with Max/MSP and TouchDesigner.

 

September 2025, Schmiede Hallein

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Data Dada Heads (2025)
 

Mixed media sound installation with two sculpted heads printing and playing real-time news.

 

Concept and Realisation by Carmen Kalata

Sound design and sound programming by Michael Reichmann.

 

Sound installation using Python, PureData and Raspberry Pi. 

 

February 2025, Walls have Ears Festival, Tallinn

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©Roman-Sten Tõnissoo

Love Songs EP (2024)
 
7 track EP available on all platforms.

 

Spotify

Apple Music

Bandcamp

Soundcloud

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MOHN (2023)
 

Outdoor dance performance. Artificial nature in the city.
 
Concept/choreography by ANIMA Fabrik.
Sound design by Michael Reichmann.
 
Generative soundscape using Max/MSP with Ableton Live.
 
Bruno-Kreisky Park, 1050 Vienna
Schweizer Garten, 1030 Vienna
Reithofer Park, 1150 Vienna
July - September 2023

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©Nina Kowalska

PetzenAR (2023)

Interactive Augmented Reality visualization of the geology, vegetation and infrastructure of the Petzen region. Permanent installation at the Visitor Centre of the Karawanken UNESCO Global Geopark.
         
Concept/technical implementation by Michael Reichmann and Andreas Hartl.
Content preparation by Philipp Kraushofer.
UI-Design by Georg Wieser.
Project Partners: Geopark Karawanken, the spell, GeoZS and Wiesuell OG.



AR installation using Android tablets.
Implementation with Unity, Vuforia and Blender.

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One Bang (2022)

Max Patch.
Part of the “One Button Patching Project
” by Cycling’74.
 
Commissioned by Cycling’74.

Concept/technical implementation by Michael Reichmann.

Implementation with Max/MSP and Jitter.
 
You can download this patch, as well

as the others included in the series on the Cycling’74 blog.

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Body disORDER (2022)

Multimedia dance performance. Work in Progress.
Dancers interact with visuals projected on
a screen covering the upper parts of their bodies.
 

Concept/choreography by ANIMA Fabrik.
Concept/sound/visuals by Michael Reichmann.
Footage by Iris Writze.
 
Interactive sound and visuals using Max/MSP and Jitter with Ableton Live.
 
Creative Cluster Vienna
Vienna Art Week
November 2022

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Alles Prostet (2022)

Art Installation. A play on Vienna’s Covid19 testing infrastructure “Alles Gurgelt”.
Participants are guided through the “testing procedure” via an application which leads them to taking a shot of m
ilk.
 
Concept by Diana Peutl.
Concept/technical implementation by Michael Reichmann.
 
Implementation with Unity.
 
IKL Atelier, Vienna
October 2022

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NOEMA (2022)

Multimedia dance performance. Dancers interact with visuals projected on multiple transparent screens.
 
Concept/choreography by ANIMA Fabrik.
Concept/sound/visuals by Michael Reichmann.
Concept by Anna Krumpholz.
Stage design by Maximilian Klammer.
 
Interactive sound and visuals using Max/MSP and Jitter
with Ableton Live.
 
Video on YouTube.

Creative Cluster Vienna
September 2022

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Reflections (2022)

Music video for the song “Reflections” by Peletronic.
 
Music/composition by Peletronic.
Music video by Michael Reichmann.
           
Audio-reactive visuals using Max/MSP and Jitter with Ableton Live.
 
Video on YouTube.


Peletronic on soundcloud.

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moVeR (2022)

VR musical instrument, installation and performance.
The user interacts with spheres creating and transforming sounds in a VR environment.
 
Concept/choreography by Andri Kyriakou.
Concept/technical implementation by Michael Reichmann.
Performance by Andri Kyriakou.
 
VR instrument using the
Oculus Quest_2.
Implementation with Unity.



 

Installation and performance, MDW Rennweg Vienna
04.06.2022

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memARy (2022)

Spatial Augmented Reality concentration game. Playing cards are displayed on an arrangement of physical cubes. Two modes: game and visuals.
         
Concept/projection mapping by Andreas Hartl.
Concept/technical implementation by Michael Reichmann.
Content by Philipp Kraushofer.


Implementation with Unity.
 
Lange Nacht der Forschung, Lakeside Park Klagenfurt
20.05.2022

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The Sunken Place (2019)

Multimedia dance performance. Two dancers interact with sound, visuals and each other.
 
Concept/choreography by Katharina Püschel.
Concept/technical implementation by Michael Reichmann.
Performance by Katharina Püschel and Jona Becker.
 
Interactive sound and visuals using Max/MSP and Jitter.
 
Musik bewegt: Hand Werk Schau, Muth Vienna
22.06.2019

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©Victoria Hofmarcher
©Victoria Hofmarcher

Hystera (2019)

15 minute 3D audio piece. The listener is surrounded by a multipart machine. Graphic score in form of an operation manual.
 
3D audio using Ambisonics. Sounds created with procedural audio techniques in Max/MSP.



next_generation 8.0, ZKM Karlsruhe
07.06.2019

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